Dominate

  • Rank 4 Arcane Spell
  • Duration: Permanent until broken
  • Range: 120′

Places a powerful charm on one or more living creatures.

Subjects: Either 3d6 creatures of up to Level 3 or a single creature of higher Level, as chosen by the caster. Each subject must Save Versus Spell or be charmed.

Charm duration: The charm lasts indefinitely, but each subject makes a further Save Versus Spell once per day. If one of these saves succeeds, the charm ends.

Friendship: Subjects regard the caster as a close friend and come to the caster’s defense.

Commands: If they share a language, the caster may give the charmed subjects commands, which they obey.

Resisting commands: Subjects may resist commands that contradict their habits or Alignment. Suicidal or clearly harmful commands are always refused.