Fly

  • Rank 3 Arcane Spell
  • Duration: 1d6 Turns +1 per Level
  • Range: The caster or a creature touched

Commands the wind to service, wrapping the subject in swirling zephyrs that lift them through the air.

Free movement: The subject can command the zephyrs to carry them through the air in any direction, including the ability to levitate and to hover in mid-air.

Speed: The subject can fly at Speed 120.