Missile Ward

  • Rank 3 Arcane Spell
  • Duration: 12 Turns
  • Range: 30′

Places a warding dweomer upon a single subject in range, providing complete protection from normal missiles, which shatter or splinter 1″ away from the subject’s flesh.

Warding: The subject is completely unharmed by normal-sized, non-magical missiles (e.g. arrows, sling stones, spears).

Other missiles: No protection is granted against gargantuan missiles (e.g. hurled boulders) or enchanted missiles.