Missile Ward
- Rank 3 Arcane Spell
- Duration: 12 Turns
- Range: 30′
Places a warding dweomer upon a single subject in range, providing complete protection from normal missiles, which shatter or splinter 1″ away from the subject’s flesh.
Warding: The subject is completely unharmed by normal-sized, non-magical missiles (e.g. arrows, sling stones, spears).
Other missiles: No protection is granted against gargantuan missiles (e.g. hurled boulders) or enchanted missiles.