Phantasm

  • Rank 2 Arcane Spell
  • Duration: Concentration
  • Range: 240′

A silent, translucent illusion of the caster’s choosing manifests in a 20′ cube area. Three types of illusions may be created:

  1. A scene: Either changing the appearance of the affected area or creating the appearance of something new in the area. The scene disappears if touched.
  2. An illusory attack: For example, an avalanche, a falling ceiling, an offensive spell, etc.
  3. An illusory monster: Of Level no greater than the caster’s. The monster may be directed to attack, having all its normal capabilities and attack forms. It has Armour Class 10 and vanishes if hit in combat.

Viewing: The illusion insinuates its way into the minds of those who look upon it. Viewers must Save Versus Spell or believe the illusion to be real, even if others claim it to be unreal. Those who make the save perceive the illusion as a lifeless, translucent image.

Illusions from imagination: If the illusion is of something the caster has not personally seen, viewers gain a +4 bonus to their save.

Damage: Illusory attacks and monsters may appear to inflict damage, but no real damage or permanent effects are ever inflicted. A character who appears to die actually falls unconscious, a character turned to stone is actually temporarily paralysed, and so on. Illusory damage and effects last for 1d4 Turns.

Concentration: If the caster is harmed, moves, or takes any other action, the spell ends.