Teleport
- Rank 5 Arcane Spell
- Duration: Instant
- Range: 10′
The caster or a chosen creature vanishes and reappears at a location of the caster’s choosing.
Gear: The subject is teleported with all its gear, up to its maximum load.
Resisting: An unwilling subject may Save Versus Spell to resist the teleportation.
Destination: May be at any distance, but must be known to the caster. The destination must be an open space at ground level. (The caster may not intentionally teleport a subject into mid-air or into solid matter.)
Risk: When teleporting, there is a risk of accidentally arriving above or below ground level. The chance of a successful teleportation depends on the caster’s knowledge of the destination (see below). Roll d100 and consult the Teleport Result table.
Too high: The subject appears 1d10 × 10′ above the intended destination. If this is inside solid matter, the subject dies instantly. Otherwise, they fall from a height.
Too low: The subject appears 1d10 × 10′ below the intended destination. If this is inside solid matter, the subject dies instantly.
Teleport Result
| Knowledge of Dest. | Intended Dest. | Too High | Too Low |
|---|---|---|---|
| Scant | 01–50 | 51–75 | 76–00 |
| Moderate | 01–80 | 81–90 | 91–00 |
| Exact | 01–95 | 96–99 | 00 |
Scant: A location that the caster has visited once or twice, has seen by magical scrying, or has heard of from descriptions.
Moderate: A location that the caster has visited often or has studied via scrying for several weeks.
Exact: A location that the caster has studied in-person for several weeks, memorising every minute detail.