Vapours of Dream

  • Rank 1 Arcane Spell
  • Duration: Concentration, up to 1 Round per Level
  • Range: 240′

A roiling, violet vapour drifts from a point within range, flowing in a direction of the caster’s choosing.

Flow: On the first Round, the vapour fills a 10′ cube around the origin point. Each subsequent Round, it fills another 10′ cube adjacent to the origin point or to a previously filled area.

Concentration: If the caster is harmed, moves, or takes any other action, the spell ends.

Dissipation: The vapour dissipates when the spell ends.

Effects: Living creatures of Level 4 or lower inside the vapour must Save Versus Spell or fall into a deep sleep filled with delirious dreams, lasting for 4d4 Turns.

Killing: A single attack with a bladed weapon kills a sleeping creature enchanted by the vapour.

Awakening: Enchanted creatures can be forcefully awakened (e.g. by slapping).