Conjure Elemental
- Rank 5 Arcane Spell
- Duration: Permanent until dismissed or slain
- Range: 240′
Conjures a giant being formed of pure elemental matter (air, earth, fire, or water) to do the caster’s bidding.
Materials: The spell requires a large volume of the appropriate element.
Concentration: If the caster is harmed, moves at greater than half Speed, or takes any other action, their command over the elemental ends. An elemental unchained from a caster’s control immediately attempts to murder its creator and any who get in its way.
Dismissing: While control over the elemental is maintained, the caster may dismiss it at any time, returning it to inert matter.
Elemental
Large Construct—Mindless—Neutral
Level 16 AC 21 HP 16d8 (72) Saves D2 R3 H4 B5 S6 Att Blow (+11, 3d8) Speed By type Morale 12 XP 3,050
Construct: Immune to biological effects (e.g. disease, poison) and mind-affecting spells (e.g. Vapours of Dream, Paralysation, Dominate).
Immunities: Only harmed by magic or magic weapons.
Air: 32′ high, 8′ wide vortex of whirling air. +1d8 damage against flying creatures. Speed 120.
Earth: 16′ high humanoid figure of earth or stone. Cannot cross water wider than 16′. +1d8 damage against creatures on the ground. Speed 20.
Fire: 16′ high, 16′ wide column of whirling fire. Cannot cross water wider than 16′. +1d8 damage against cold-based creatures. Speed 40.
Water: 8′ high, 32′ wide wave of water. Must remain within 60′ of water. +1d8 damage against creatures in water. Speed 20 (swimming 60).